Much of my Red Dead Redemption 2 play-through has been spent on gunfights and long-distance rides on a faithful steed. These moments are a mixture of explosive excitement and calm. But the game’s best interactions are small. They are the tiny pieces of busy work and rote chores that give the game a sort of texture: rough, gritty, and breakable. They are the smallest parts of an almost excessively detailed whole, but they are essential to the game’s overall identity.
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