Designing the gameplay and aesthetic of Diablo IV By sleonNovember 4, 2019news Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy share insights into how the development of Blizzard’s latest loot-driven RPG is proceeding. Read More » Related posts: Designing the gameplay and aesthetic of Diablo IV Doom Eternal: First Brutal Gameplay Trailer And New Details Revealed At QuakeCon 2018 Diablo 4 Isn’t Coming Out Anytime Soon, Blizzard Says Veteran Blizzard Dev Who Worked On WoW, Diablo, And Overwatch Has Left The Studio